- Summoners War Monster Rune Build
- Best Runes For Monsters Summoners War
- Summoners War Rune Builds
- Summoners War Monster Rune Guide
Summoners War: Sky Arena by Com2uS
Runes are items that you can power up and equip on your monsters to make them stronger. There are currently 6 rune slots available for each monster. When you equip a certain set of runes, you will get bonus stat effects. For example, if you equip 4 fatal runes, you will get the set bonus of attack +35%. Rune Guide: How to Rune 2/4/6 Slots! Posted by ChildishPlays on Mar 22, 2017 9k Today, Knightlygaming brings you in-depth analysis on how to rune some of the popular units in Summoners War!
Something we’ve been working on for a long time is a handy, set-independent quick reference for new players wondering what a specific rune might be good for and if they should vendor it or not. In this overview for Summoners War 2017 you will find any rune and for what kind of monster it is useful for. This guide is not only for new Summoners War players, maybe some advanced players will find some good information here too. This guide will help you to choose which rune is the best in any situation in Summoners War.
What special use cases did we miss? Specifically monsters we may not have (nat5s generally) or special types of builds (RTA?) that might use an unexpected rune combination? Please leave a comment below
Slot | Type | High subs | Kinds of monsters |
---|---|---|---|
246 | Any non flat HP/DEF/ATK | 6* legendary | Save for reappraisal even if stats are shitty |
Any | Any non flat HP/DEF/ATK | RES | Save really good resist rolls for raid monsters if the other subs are good. |
46 | Any, even flat HP/DEF/ATK | SPD | PVP ATB boosters. Anything you can get that hits speed 3-4 times. |
2 | SPD | HP, DEF, ACC | Fast support units |
2 | SPD | ATK | Bombers, Mihyang, Hwahee |
2 | SPD | CR, CD | Oracles, speed scaling attackers (chimera, ninja) |
2 | SPD | 6*, any | Save if you are early game, even white runes, as these are rare. As you move into midgame, you’ll eventually find yourself vendoring the bad ones. |
2 | ATK | SPD, CR, CD | Attackers |
2 | ATK | DEF, HP | Vamp bruisers, raid DPs, fragile necro DPS (harpies) |
2 | HP/DEF | SPD, RES, DEF/HP | primariy raid front liners (Dias, etc.), also supports where you have enough speed from subs |
2 | HP | ACC, RES | HARD TO USE – likely sell unless 6* with amazing rolls |
2 | HP | CR, CD | HP scaling damage dealers (beast monks, Ermeda, Elpuria), vamp bruiser nukes |
2 | HP/DEF | ATK | Bruisers, vamp nukes, raid DPS, necro monsters with low defensive stats (harpies) |
2 | DEF | CR, CD | Defense nukes (Copper, Bulldozer), vamp bruiser nukes |
4 | ATK | SPD, ACC | Bombers |
4 | ATK | CR, CD | Seara, bombers, Mihyang, Hwahee |
4 | ATK | DEF, HP | Mihyang, Hwahee |
4 | HP/DEF | ACC | Strippers (Praha, Aquilla, Triton, etc.) |
4 | HP/DEF | HP, DEF, ACC | HARD TO USE – generally you want SPD on these, but if the rolls are high enough they can make up for it. |
4 | HP/DEF | SPD | Support monsters, speed is priority but hp/def/acc/res are good secondaries |
4 | CR | SPD, HP, DEF | CR based supports like Verde, maybe undines. Maybe non-bombing oracles if really good subs. Speed scaling attackers until you can get a CD rune. |
4 | CR | ATK, CD | Any attacker until you can get a CD rune |
4 | CD | HP | Hp scaling nukes like beast monks, bruiser or vamp nukes built to be a bit tanky |
4 | CD | DEF | Def based nukes like Copper, Bulldozer |
4 | CD | ACC, RES | HARD TO USE – generally vendor these |
4 | CD | ATK, CR, SPD | These are your dream nuke runes. |
6 | RES | Any | Don’t use these unless you get amazing sub rolls and can use them on a raid unit |
6 | ACC | Any | Can be used early on on supports like Bella, Galleon and Baretta, but I would just use Focus instead. Can be used late game with really good subs on PVP monsters like Galleon, Zaiross, etc. – but I don’t. |
6 | DEF/HP | SPD, HP, ACC | General support units, these are the runes you want |
6 | DEF/HP | RES, HP, SPD | Raid supports and FL tanks |
6 | DEF/HP | ACC | Strippers (Praha, Triton, etc.) |
6 | DEF/HP | ATK | Bruisers, vamp nukers, raid dps that need to be tankier, necro glass cannons (harpies) |
6 | DEF | CR, CD | Def based nukers (Copper, Bulldozer), vamp bruiser nukes |
6 | HP | CR, CD | HP based nuker (beast monks, Khmun) where you are running them on a tankier, more support-y build but want some threat, vamp bruiser nukes |
6 | ATK | SPD | Mihyang, Hwahee, bombers, speed based nukes |
6 | ATK | ACC | Bombers |
6 | ATK | CR, CD | Dream nuke runes |
More Summoners War Guides
In our Guide-Section you will find more Guides for Summoners War that will help you progress in the game.
If you have any questions or feedback, please feel free to leave a comment below.
Summoners War Atk%, CR or CD on 4th Slot Guide by danielzt
Summoners War Monster Rune Build
(sorry for the color scale which makes it look like something from the 80s)
The data is calculated based on the assumption that you have 900 base atk, and 900, 1200 or 1500 atk from 12356 slots. I picked these values to show you the influence of rune atk on the result.
(Comment #1: 900 base atk with 900 rune atk is the same as 800 base atk with 800 rune atk.)
X – CR with the 12356 slots
Y – CD with 12356 slots
(Comments #2: Despite the optimal region for atk% on the 4th slot being eaten away when your rune based atk becomes high enough, the optimal regions for CR and CD remains relatively fixed. So normally you know what you should use on your 4th slot, even if your base/rune atk is different from what I have shown)
EDIT: Clarifications The X values is the CR that you achieved without the 58% on the 4th slot.
The Y values is the CD that you achieved without the 80% on the 4th slot.
Basically you equip 12356 slots and check the CR and CD you have, then you read the graph to decide if you should use atk% CD or CR on the 4th slot
EDIT2: Another comment, you don’t really need to know exactly where lies the boundary between using CR and CD, if your runes put you close to the boundary, it basically means that there will be negligible difference between using CR and CD on the 4th slot. Just pick the better runes and no worries xD.
Best Runes For Monsters Summoners War
EDIT3: Whatever your monster is, normally if you have two atk% on both 2and6 slots, you should be looking at image #3 or #2, if you have only one atk% on these slots, you should be looking at image #1.
EDIT4: You don’t really need to read this because it (the contour maps) is not very intuitive, unless you really want to know how much difference will your choice make, I’ll just show an example of atk=900+900
Summoners War Rune Builds
For example, if you have 25CR and 30CD, (25CR and 80CD on graph #3), the average damage difference between using CD and CR is about 20%. (yellow line)
Summoners War Monster Rune Guide
If you have very low CR (20%) and very high CD (70 CD, 40 of which can come from the rage set), and you insisted on using CD and not CR on the 4th slot, the damage you lost might be as high as 40% (green line)